Category Archives: Readability

Nothing is Something

When it comes to writing correct, efficient, usable, extensible, readable, and supportable programs, many things come into play.  Coherent algorithms, usage of proper data structures, intelligent application of OOP principles, application of existing standards and conventions, expertise in the domain … Continue reading

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What You See Is What You “Get”

Here’s a really simple rule: if you are writing a function, it cannot scroll. Continue reading

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